Small Studio | Co-Development Partner | Commitment to ESG
Flexible engagements.
Built around your needs .
Outsourcing partner
We're a small, senior led UK studio that drops experienced developers straight into your pipeline. One specialist or a full co-development team, any discipline, for as long as you need them.
I need a specialist
Urgent Resource need
Experienced individuals in any discipline, onboarded and embedded fast.
I need a team
Co-Development Support
A cross-discipline team that owns part or all of your Project, to publisher ready milestones
I need to prove an idea
Prototype it first
A playable, documented prototype in weeks, ready for your pitch or greenlight. Use our Prototype Plus model that is already proven.
I need a second opinion
Talk to leadership
C-level advisory and Set Up for Success reviews from people who have run studios and shipped games.
.
Little Nightmares III
.
Thief VR: Legacy of Shadow
.
Project Hail Mary
.
Peaky Blinders: The King's Ransom
.
Doctor Who
.
PlayStation VR Worlds
.
Wonderbook: Book Of Spells
.
EyePet
.
Fable
.
Black & White 2
.
EyeToy
.
Directive 8020
.
Blood & Truth
.
GRIME
.
The Conjuring
. Little Nightmares III . Thief VR: Legacy of Shadow . Project Hail Mary . Peaky Blinders: The King's Ransom . Doctor Who . PlayStation VR Worlds . Wonderbook: Book Of Spells . EyePet . Fable . Black & White 2 . EyeToy . Directive 8020 . Blood & Truth . GRIME . The Conjuring
Games and experiences our team has worked on:
Trusted on AAA, AA and indie.
AAA | Maze Theory
Thief VR: Legacy of Shadow
Art, Animation, Design, VFX and motion capture direction, cinematics Engineering and optimisation across Meta Quest, PSVR2 and PC VR.
AAA | Supermassive Games
Directive 8020
Engineering across porting, gameplay, infrastructure, optimisation and multiplayer, on all major platforms.
AAA | Supermassive Games
Supermassive Games
Two NDA projects: senior engineering, lead environment art, senior QA, UI art, design and implementation, production.
Indie
Sleddging Game
Bug fixing and optimisation.
AAA | Supermassive Games
The Conjuring
Senior Production, Senior UI art.
AAA | Supermassive Games
Little Nightmares III
Level design, technical art, lighting, gameplay animation and Unreal Engine porting.
AA / Indie | VRAI
VRAI
VR headset porting, trackable wearables, technical lead and R&D programming on Meta Quest.
AA / Indie | Singer Studios
The Pirate Queen
Engineering and optimisation on Pico.
AA / Indie
Outblast
A full development
Why studios choose Rhino Rock?
Built by people who've shipped.
Driven by curiosity and built on purpose, this is where bold thinking meets thoughtful execution. Let’s create something meaningful together.
Senior led, always
Our leadership has shipped AAA, family and immersive titles at Sony PlayStation, Sumo Digital, Tencent, Lionhead, LEGO and Maze Theory. That experience sits behind every placement.
30+
Years
Platform specialists
We deliver across all platforms but also across Meta Quest, PSVR2, Pico, Android XR and OpenXR, from full builds to cross-headset porting.
Tax-efficient UK spend
We are UK registered, so work with us is VGTR/VGEC eligible. Competitive transparent day rates, no hidden fees.
35%
Urgent resource support
Short notice contracts, and people who integrate with your tools, pipeline and culture from day one.
Prove it before you spend
Prototype PLUS, our rapid prototyping method, de risks big decisions before full production begins.
P+
Titles delivered
Across PC, console, mobile, MR and VR, in Unreal, Unity and more. And when you use our programmers, code reviews come included.
50+
Porting & Cross-platform
Unreal and Unity specialists, porting and optimising across Xbox, PlayStation, Switch, Quest, PSVR2 and Pico.
Port
Introductory rates
Preferential day rates on your first engagement with us. Ask us for details.
%
Rapid validation before full production
Prototype
PLUS
Our own rapid prototyping method. You get a fully scoped, playable prototype that tests your core mechanics in engine, so you can validate an idea before you invest in it.
It's more than a throwaway: every build comes with production quality documentation for your pitch or greenlight, and an optional handover package so your team can build straight on top of it.
01
Brief & scope
Define the hypothesis, target platforms, core loops and success metrics.
02
Sprint build
A small, focused team delivers the core and stretch feature goals.
03
Playtest & iterate
Rapid feedback loops validate mechanics before you scale up.
04
Handover
A fully documented build, source assets and recommended next steps.
Disciplines
Every craft a game needs.
Programming & porting
Our programmers code in both Unreal and Unity, with cross-platform support built in. When you use our programming team, code reviews for the project are included.
Technical director
Lead & senior programmers
Gameplay
Systems
AI
Physics
Engine
Graphics & rendering
Tools
UI
Network & multiplayer
Platform
Audio
Build & DevOps
Online & backend
Production & delivery
Experienced producers integrate with your team to coordinate disciplines, manage dependencies and keep delivery on track—from early prototypes through to release.
Lead & senior producers
Project planning & scheduling
Milestone & delivery management
Cross-discipline coordination
Resource & capacity planning
Risk & dependency management
External partner coordination
Release planning
Art & animation
Our art team has delivered 50+ titles across a wide range of visual styles, genres, platforms and engines, including VR and XR.
Art director
Lead & senior artists
2D & 3D artists
Hard surface
Concept
Character
UI/UX
Animators
Technical animators
Technical artists
Lighting
Cinematics
Motion capture
VFX
Small Studio | Co-Development Partner | Commitment to ESG
Real World Change
Play. PROTECT.
Gaming with Purpose, Conservation at the Heart
A share of Rhino Rock's profits goes to animal and environmental conservation initiatives, alongside charitable causes. Outsourcing services contribute directly back to funding real world change.
Leadership
You'll know who's accountable.
BAFTA and TIGA members, with 40+ commercial products and millions of players behind us.
Partner
Extensive experience across end-to-end game development, best practice and creative production, integrating engaging gameplay, cutting-edge technology and financial acumen into the creative process. Worked on original titles including Fable and Black & White 2.
Emma Perkins
Lionhead · Sumo Digital · Maze Theory · Saltwater Games · Tencent
Partner
30+ years of award-winning creative direction across games and immersive entertainment, with a career spanning EyePet, Wonderbook with J.K. Rowling, Doctor Who, Peaky Blinders VR and Project Hail Mary.
Russ Harding
Sony PlayStation · Maze Theory · LEGO Systems
“We're deliberately small.
You deal directly with the people who run the studio, and they stay involved from first call to final milestone.”
Small Studio | Co-Development Partner | Commitment to ESG
Get in touch
Let’s talk about your project.
Whether it's one specialist next week or a full co-development team, you'll hear back from a partner, not a sales inbox.
Studio
London
86–90 Paul Street, London EC2A 4NE